Humans were Non-Playable Characters (NPCs) taking the form of clones of The Player (the default skin). They spawned when 'G' was pressed, while playing in classic mode, but this function was later removed in Survival Test. If the player has a custom skin, any humans created will still use default skin and will not assume the look of the player. Humans could not create nor break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid Blocks, but strangely not fluids, walking through them as if they were air.
Humans used to be spawned by using a map editor or mod. When spawned, however, they pursue and attack the player. Strangely, they did not use the punching animation sequence that a normal player would use, and only run into the Player much like a zombie would. Since 1.8, Humans can no longer be spawned in game even with a map editor or mob spawner, the mob spawner will appear blank, no model will be inside, and no mob appears.
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